Thursday, December 15, 2011

swing harder

another great Belegarth forum interaction, where a discussion on weapon control was decaying into a debate about who hits harder. I attempt to disambiguate. 

Vocabulary. "Harder" is a nonspecific term.

example: Person A punches someone in the chest and breaks their rib. Person B pushes someone in the chest and they fall over.

Who hit harder?

Person A exerted more force in a short time window. They hit harder?
Person B exerted more force overall. They hit harder?

Hitting hard in Belegarth is about riding the line between the two kinds of harder. You want enough punch to make it smack, but not damage. The foam in weapons helps convert the punch into push. Speed and weight add punch. For safety's sake, you have to error on the side of push.

With experience and practice, you get more and more control and can push right up to that line more of the time. To be clear, though, this isn't about being "better" or stronger, or even about being able to hit "harder" in any kind of absolute sense, this is about gaining a sensitivity to what the Belegarth standard of hitting is.

And for control. Another example:

Sprint a set distance past a line. Sprint the same distance to a wall.

The first time is going to be faster. You don't have to worry about stopping.

You can swing faster if you don't have to worry about hitting someone in the head. But since you do, you can't swing that fast. That is a disadvantage, it's a safety thing, that's the way it is. A lighter weapon can swing faster and more carefree in that regard.

So you have to swing more like you're sprinting to a wall. but... not exactly. If, instead of a blank wall, you were sprinting towards a wall with a couple doors in it, and someone was trying to stop you, but could only close one door at a time. You would not be able to sprint as fast as going past the line, but if your judgement was good, you would be able to go faster than you would if you had to stop at the wall since you would accelerate to the finish.

This is feinting speed. Gaining in options and control what you're giving up in pure speed.



and the only response I got: 

What I mean by "harder" is simply swinging hard. But there are a few that refuse to take a redshot unless it makes a loud SMACK, regardless of how hard it hit, even when I move them. They seemed to standardize on how hard a redshot is and yes, some (Thrax, Slaug) will take light redshots. Others, want you to literally move their body. I remember tearing someones shield off their handle.  

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